Autonomous Ball Thrower
Program Description
Keep throwing ball until you catch the Pokémon you're fighting. In case of failure to catch the Pokémon (in case your Pokémon or the opposing Pokémon faint, you run out of balls, etc) it will reset the game and try again. Note that before the fight starts, the program will press alternatively "a" and "dpad up" in order to allow you to save and start the program in front of the ramanas park altars.
Preparation Instructions
Switch Settings:
- Screen size: Must be 100% within the Switch settings
- Switch 2: The profile you are using must be the 1st (left-most) profile.
Program Settings:
- Video Resolution: 1080p or higher
Instructions
- Save before being attacked by the Pokémon (or in front of the altar for Pokémon from ramanas park).
- Run the program
Options
Go Home when Done:
After finding a shiny, go to the Switch Home to idle. Turn this off for unattended streaming so that your viewers can see the shiny.
Ball Select:
The ball you want to catch the Pokémon in.
Game Language:
Pick the language you're playing in.
Credits
- Author: pifopi
Discord Server: